Thank you for the tip about manual saves :), i'm old dog in rpg (love this style of games) and love dungeon crawlers because their mix action with rpg, then i'm used to save at least 3 saves by level :) (beginning of level and 2 for advancing in case of death traps or deadly ambushes, etc, I've seen the game is also smart in this, autosaving at the beginning of the level).īy the way, the options are one of the most flexible and adaptative I have seen in an rpg, they let you customize everything, including interface elements (position, size, combos), panels, etc. I was concerned if when I load a game it could load it with the options set in main menu overwriting the savegame options, now i can play without this worry :) My doubt is if the savegames include the difficulty option when i load them, or the difficulty depends only on main menu options. Also i will start a 4th game in crusader difficulty, when i decide my 4 favourite classes :) In this way i can experiment with all classes (yes i know is possible to re-roll the talents and redistribute while playing, and also change the difficulty in options in the middle of a game, but i prefer have 3 games to play different styles depending the day). ![]() Then, like I wanted to experiment with other classes and different difficulty levels (to check the differences and new possibilities), I started 2 more games, in soldier and fighter difficulty. I started my first game in mercenary difficulty (6th level of difficulty: 1, 100%, 100%), and i'm enjoying a lot because is at same time a bit challenging and also possible ) ![]() I like very much the combination of different ideas that the game has, it is rich in features, and it has a very adaptative configuration (great work). ![]() Hi, I have a doubt about the difficulty option and the savegame system.
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